IN CLOSING
I cannot recommend this game enough. I have spent a lot of time with it and I still have the urge to go and play through it again — something extraordinary in and of itself. Almost every aspect of the game is stellar. If I were to point out the game’s most obvious flaws, it would be that the final chapter might be a little short in comparison to the rest and that there are some rare technical hitches. Yet these are completely forgiveable and trivial matters when you look at the big picture — the experience that The Witcher 2: Assassins of Kings — Enhanced Edition offers. One of the finest gaming experiences I’ve had in a long time. Cannot wait for more, CDPR.
Геймплей
Благодаря новому современному движку RED Engine разработчики смогли объединить в игре «Ведьмак 2: Убийцы королей» изумительную графику и сложную игровую механику, предложив геймерам самый атмосферный и живой мир их всех когда-либо созданных в видеоиграх. Потрясающий, реалистичный сюжет «Ведьмака 2», полностью раскрывает перед геймерам глубокую волю воображению истории. Кроме эпичного сюжета, здесь имеется отличная боевая система, которая представляет собой уникальное сочетание динамичности и и тактической глубины сражений. Для того, чтобы поближе ознакомиться с геймплеем и полностью погрузиться в игру, мы советуем вам Ведьмак 2 скачать торрент от Механиков бесплатно на нашем сайте видеоигр.
Особенности Ведьмак 2 Механики
- Героев не меняют. На этот раз геймерам предстоит снова оказаться в шкуре Белого Волка, который является истребителем нечисти ведьмака Геральта.
- Совершенно новый уровень свободы. Вам предлагается три произвольно переплетенных между собой сюжетных линии. От любых действий игрока зависит каждое ключевое событие, которое ведет к одной из нескольких альтернативных концовок.
- «Живой» мир. Любые события, которые происходят в игре, связаны между собой и составляют единую цепочку причин и следствий. Каждый из неигровых героев имеет свой характер и действует в силу своих убеждений и целей.
- Индивидуальный стиль. У игрока есть возможность развивать своего персонажа по своему желанию, комбинирую при этом три параметра – искусство магии, владение мечом и алхимию.
- Различные варианты развития. Эффекты любого навыка можно модифицировать в зависимости от своих желаний, при помощи новой системы мутагенов.
- С мечом в руках. Ведьмак 2 Убийцы королей разработана в традициях первой части, здесь полностью обновленная боевая система, которая обладает большей свободой принятия тактических решений и отличается очень высокой динамикой.
На этой странице по кнопке ниже вы можете скачать Ведьмак 2 Механики через торрент бесплатно.
Сюжет
В представленной игре вам предстоит попробовать себя в роли ведьмака Геральта из Ривии. Он является профессиональным убийцей монстров. Однажды, оказавшись в самом эпицентре политического хаоса, Геральту удается остановить Великого магистра Ордена Пылающей Розы. Сразу после этого события на короля Фольтеста покушается таинственный убийца, который очень похож на ведьмака. Геральту удается спасти жизнь короля, и его назначают телохранителем. Фольтест наводит порядок в Темерии, однако это еще не конец, ведь Баронесса Ла Валетт отреклась от престола и теперь осела в своей крепости с небольшим гарнизоном. Где-то через месяц, готовясь к последнему штурму, армии Фольтеста встали у стен крепости Ла Валетт и Геральт тоже примкнул к рядам его армии, пытаясь найти ответы на различные вопросы.
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Intel Dual-Core 2.2 GHzAMD Dual-Core 2.5 GHz | Intel Quad coreAMD Quad core |
System memory (RAM) | 1.5 GB (XP)2 GB (Vista, 7) | 3 GB (XP)4 GB (Vista, 7) |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 3850 512 MB of VRAM DirectX 9.29 compatible | Nvidia GeForce GTX 260 ATI Radeon HD 4850 1 GB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | |
Processor (CPU) | Intel Core 2 Duo | Quad Core Intel |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GT 650M 512 MB (on 1440×900, low) ATI Radeon HD 5770 1 GB (on 1440×900, low) Intel integrated graphics chipsets are not supported 512 MB of VRAM | Nvidia GeForce GTX 675MX (on 1920×1080, medium) AMD Radeon HD 6970M (on 1920×1080, medium) Intel integrated graphics chipsets are not supported 1 GB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 14.04, Linux Mint 17, SteamOS | |
Processor (CPU) | Intel Core 2 Duo | Intel Quad Core |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce 9800 GT (1280×720, low) 512 MB of VRAM | Nvidia GeForce GT 640 (1440×900, medium) 1 GB of VRAM |
Other | MESA based drivers are not currently supported.Intel integrated graphics are not currently supported. |
PLAYING THE GAME
When I first picked up the game, I was hit with some pretty strong decisions that needed to be made. Even the prologue had strong ramifications to the storyline. This really got me into the vibe of the important decision-making that I would have to be doing later on. I could kill a certain character or talk him out of fighting me, which would affect certain aspects of the story.
Forget about what you know about «choice» in video games — The Witcher 2 is not a means of moral compass. It is entirely grey. I would like to point to Bioware games in general to contrast this and to help clarify. In Bioware’s games, when you make a «negative decision» the result is very predictable because it is the antithesis of what you would be doing for the good of all things. This makes choosing very easy and very black-and-white. The Witcher 2 shines in this area — every decision is not handled in a moral way. For instance, if you are given the choice to follow a certain leader, you need to weigh the pros and cons of said leaders — in most cases, these people are ALL evil, yet all have redeeming factors and positive qualities which you need to balance out. You need to learn about these characters and exactly WHY you should follow them — not simply because they represent «good» or «evil». This raises The Wticher 2 above all it’s competitors by simply being real, mature and original.
Once this very hard fact sets in, you’re left wandering the world and getting to the meat of the game — combat and skills.
Combat is quite different than what you have come to know. It seems to work best when you time your attacks rather than mashing buttons, and dodging and blocking play an important role. Combat begins as basic button presses between a fast, light, safe attack or a heavy, slower and more risky attack plus a basic block and dodge. All of these can be upgraded through various paths in skill development — you can dodge farther, learn to riposte while blocking, parry from all sides, increase sword damage, etc. And that is just for the swordplay — there are still two more important elements to combat, Signs and Alchemy. Signs are essentially a Witcher’s terminology for their special, unique magic, and Alchemy is used for preparation to boost stats. Character skill building is based around these three «skill trees» so to speak, plus a more basic «training» path in which you must invest at least 6 points. You can specialize in one tree, balance between two, or multitask with all three, though the latter requires and adept player since you are only given so many skill points.
One thing that really stands out in The Witcher 2 is how careful you need to be while choosing skills. Even one skill point is precious and the size of the skill trees in comparison to how many skill points you can get really makes playing the game over again in a different class very worthwhile. Investing in the Signs tree, users tend to be pausing the game more to carefully think about how to use their next precious amount of Vigor (the universal energy resource — signs and blocking take up 1 bar of Vigor). Alchemy tree demands players take time to think before venturing out in the wild and use the many natural resources they have harvested to create oils, potions, bombs, and traps. The applicable power, duration, and amount of these items taken can all be increased from the Alchemy tree. The Swordplay tree yields a more traditional yet worthwhile build, favouring skills like increasing damage dealt, decreasing damage taken, increasing the amount of times you can block and the likelihood of other effects like bleeding, poisoning, incineration, freezing, etc.
The combat can be difficult, but it forces you to improve and learn the game’s mechanics — something many games lack these days and which I commend The Wticher 2 fully.
Bugs[]
Save games from the regular game loaded into the Enhanced Edition will work. However, in Chapter II, during the Vergen Besieged quest (Iorveth’s path), you need to turn a certain wheel to progress with the game. If you are playing from a non-EE Witcher 2 save, this wheel will be sideways in the wall and non-interactive, effectively breaking the game. The only workaround (other than starting a new game) is to uninstall Witcher 2 EE, reinstall the non-EE version, load the save right before the wheel, turn it, play until the next autosave, then quit, install the Enhanced Edition and play the game normally.
At the end of the same quest, after the cutscene at the end of chapter II, the game freezes in the middle of a scene.
Video[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 1280×720 and higher. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | No built-in option for anisotropic filtering, the game seems to use trilinear filtering. Forcing through the GPU control panel only seems to work on select surfaces, terrain remains unaffected. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | No frame rate or refresh rate cap. | ||
High dynamic range display (HDR) | See the for potential alternatives. |
Sharpening filteredit
- Enabled by default, may cause aliasing and shimmering.
Disabling sharpening filter[citation needed] |
---|
|
Ambient occlusionedit
Force HBAO+ (Nvidia only) |
---|
Notes
|
GPU/CPU Intensive Settingsedit
Enabling the following options will result in a significant reduction in in-game frame rate:
- Cinematic Depth of Field: Of the three depth of field options available, cinematic depth of field results in the biggest performance decrease. Enabling it applies a stylised depth of field effect to cutscenes and dialog sections. It is important to note that enabling it essentially enables depth of field anyway, so this option should be used in conjunction with ‘Depth of Field — Cutscenes’. Again, it’s performance impact is significant.
- Light Shafts: This option adds realistic light glares as sunlight filters through trees, etc. However, in graphically busy areas such as forests it can result in a major performance hit, and as such disabling it is recommended on lower end systems.
- LOD Distance: This decides how far away detailed objects (such as some shrubbery, objects, etc.) are rendered. The higher you set this value, the further away such objects will be rendered, and the larger the impact on FPS. As the difference between the ‘Near’ and ‘Far’ options is visually negligible in almost all instances, ‘Near’ is recommended for most systems. For systems which only just meet the system requirements, consider using the ‘Minimal’ option.
- Motion Blur: Enabling this option will result in a stylistic blur effect rotating the camera, which also results in an overall performance decrease.
- SSAO : This option improves the overall quality of shadows in-game by increasing their definition and contrast. Enabling it will also largely impact performance.
- UberSampling: This option essentially requires your system render everything on-screen multiple times before displaying, resulting in a drastic increase in overall visual detail, maximising object detail and smoothness, with the expense of a huge performance hit. It is only recommended to enable this option if you have a very high-end system.
- Wet Surfaces Rain Effect: This option is only active when it is raining in-game, and adds a semi-transparent filter to many objects to make the rainfall impact appear more realistic. It can result in a sizeable performance hit during rain sequences, however, so disabling it is a good idea for performance increases.
Note all other graphics options can be enabled/disabled with little or no FPS impact. Note that whilst ‘Texture Downscaling’ has a significant visual impact on the ‘High’ setting, reducing downscaling to ‘Low’ or disabling it entirely can drastically improve the look of the game with very little performance impact.
Game data[edit]
Configuration file(s) locationedit
System | Location |
---|---|
Windows | \Documents\Witcher 2\Config\ |
macOS (OS X) | ~/Library/Application Support/com.vpltd.TheWitcher2/GameDocuments/Witcher 2/config/ |
Linux | /cdprojektred/witcher2/GameDocuments/Witcher 2/config/ |
Save game data locationedit
System | Location |
---|---|
Windows | \Documents\Witcher 2\gamesaves\ |
macOS (OS X) | ~/Library/Application Support/com.vpltd.TheWitcher2/GameDocuments/Witcher 2/gamesaves/ |
Linux | /cdprojektred/witcher2/GameDocuments/Witcher 2/gamesaves/ |
Steam | /userdata//20920/remote/ |
Save game cloud syncingedit
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Approx. 954 MB available.Steam version uses Steam save game data location when cloud is activated. |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See . | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput controllers only. | |
Full controller support | Game can be started and played with a controller, but launcher can not be fully navigated without mouse/keyboard (Enhanced Edition). | |
Controller remapping | Most bindings can be remapped (Enhanced Edition). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
DualShock 4 controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Simultaneous controller+KB/M |
Mouse accelerationedit
Disable mouse acceleration[citation needed] |
---|
MouseSmoothness=0 Smoothness=0 UseMouseDamp=false MouseDampX=0 MouseDampY=0 and save it |
THE REVIEW
I want to talk about the more visceral aspects of the game first — the things you see immediately. The game is quite possibly one of the most beautiful looking games on the Xbox 360, if not the most impressive. The amount of detail in every inch of the world is astounding. You can tell that the team took every effort in creating a unique, handcrafted world. It felt more like I was traversing a beautiful sculpture than actually making my way through a digital world. I simply have not seen another game on the Xbox 360 achieve this level of beauty and smoothness. In fact, the only negative I can give to the game in this area would be a few and VERY far between bugs I experienced. In my third playthrough, the land simply disappeared and Geralt was simply walking over nothing, very ruggedly and awkwardly. The situation rectified itself after a reboot of the game. The other strange bug was that Geralt’s face at one point disappeared, leaving only his hair model.
BUT THAT IS IT.
I have experienced only two technical glitches in my ~100 hours and 3 playthroughs with the game. For an adaptation of the most demanding PC game on the market, this is a huge technical feat. Of all the Xbox 360 game’s I’ve played, this takes the cake as the most technically impressive — it is smooth, beautiful, and rarely disappoints. There is the odd awkward texture here and there, and 1% of the time textures do pop, but there was only one scene in the entire game that it was particularly noticeable (The Redanian King’s Armor at the The Mages Summit). In all other regards, the game is a marvel to look at.
Wasteland 2: Ranger Edition [Update 1] (2014)
Действие игры происходит в середине 21-ого века, спустя несколько десятилетий после событий, описанных в первой части Wasteland. Уже давно отгремела термоядерная война между США и СССР, но планета все еще представляет собой печальное зрелище. Не стали исключением и Штаты, превратившиеся в одну большую Пустошь — территорию, где практически …
Год выпуска: 2014Жанр: RPG / 3D / IsometricРазработчик: InXile EntertainmentИздательство: InXile EntertainmentСайт разработчика: http://www.inxile-entertainment.com/Язык интерфейса: Русский, Английский, Французский, Итальянский, Немецкий, Испанский, Польский, КорейскийПлатформа: PCВерсия: 1.0 Build 56458 (Update 1)
New Features (Official Description)[]
-
New Quests in Chapter 3. Two quests related to the core storyline and representing up to 4 additional hours of gameplay have been added in Chapter 3.
- 1) Lilies and Vipers
- Brigida Papebrock, a lady-in-waiting at King Foltest’s court, was recruited by Vernon Roche. Her mission — to seduce the two most powerful Temerian nobles and simultaneously keep an eye on the assassinated monarch’s bastard children. In this capacity, she discovered the mystery behind Boussy’s death and thus became an inconvenient witness, a hunted animal. Who sought to get rid of Boussy? Are Count Maravel and Baron Kimbolt involved? The truth about Foltest’s last male heir is hidden somewhere within the rich web of schemes and accusations these characters spin.
- 2) The Secrets of Loc Muinne
- The witcher is reunited with the sorceress Cynthia, who can lead him straight to the laboratory of the mysterious Aep Dearhenna, a mage who allegedly discovered the secret behind the downfall of the ancient Vran civilization. Will the witcher dare to work with the sorceress again, who managed to fool Philippa Eilhart herself, and who has revealed herself to be a young, ambitious Nilfgaardian agent? What does the Nilfgaardian Intelligence Service hope to find in the caverns beneath Loc Muinne? What did Aep Dearhenna actually discover? If they embark on the expedition, the witcher and Cynthia face numerous challenges in the monster infested and booby trapped corridors under the city.
- New Transitional Cinematics. These short in-game movies, summarizing each chapter upon its completion, provide a smooth transition into each subsequent chapter and are designed to inform players of their current geographical position in the game world.
- Final Boards. These video sequences, composed of procedurally combined short movies, summarize players’ in-game choices. The movies have been crafted from game levels, characters and assets, using a variety of effects and camera shots. A total of 12 movies illustrate alternative states of the game world as determined by player choices. Upon completing the game, players see most of their key in-game decisions reflected in five 30-second movies arrayed variously depending on their individual playthrough. Set to an original composition recorded using a live choir, the ‘Final Boards’ constitute a 2’30» game summary upon completion.
- New Movie – ‘Witchers’. Designed for players new to The Witcher franchise, this movie was built using hand-drawn 2D art animated in Flash, in the same style as the ‘Flashbacks’ and ‘Memories’ in The Witcher 2. It describes witchers in some detail.
- New Game Intro. This 3.5 minute, pre-rendered cinematic (CG), directed by BAFTA Award winner and Academy Award nominee Tomasz Bagiński, depicts the assassination of King Demavend, a key historical event occurring shortly before the beginning of The Witcher 2.
- New Game Outro. This new 1.5 minute, engine-rendered cut scene appears at the end of the game and serves as teaser for what’s to come. An ordinary man witnesses a Nilfgaardian army assembling to march. Requiring extensive post-processing and featuring original environments, lighting and assets, this high quality sequence serves as a cliff hanger, building player anticipation for the next installment in the Witcher series.
- New Locations. Fresh locations were produced for the significant new quests now available in Chapter 3. These includes a system of underground chambers beneath Loc Muinne and a temperate coniferous forest with a secret cave passage in the mountains surrounding the ancient city.
- Additional Cut Scenes. Eleven new rendered cut scenes have been added at various junctures to enrich in-game events. Created using a new set of motion-captured animations, these additions include 3 engine-rendered cut scenes illustrating the events that transpire in Loc Muinne when Geralt is engaged elsewhere. Each movie is made of 3 fully animated and rendered scenes that required extensive post production.
- Dolby* Digital Support. The game is presented in Dolby Digital surround sound. Connect your PC with Dolby Digital Live technology to a sound system with Dolby Digital decoding using a S/PDIF digital audio cable. Make sure that your PC is configured properly to deliver Dolby Digital audio during gameplay to experience the excitement of surround sound.
Other information[edit]
APIedit
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | Windows only. |
OpenGL | 2.1, 3.3 | OS X and Linux only. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | Build compatible with macOS 10.15 (Catalina) added on 27 July 2022. | ||
Linux |
Linux portedit
The Linux port is not native, and is packaged in a Wine-like compatibility layer called eON. eON is used for some other titles (such as Stronghold 3). It is not based on Wine, but has a similar reimplementation of the relevant Windows APIs.
Modificationsedit
edit
Market Price Mod makes buying and selling prices within markets more fair to the player. It reduces the 24:1 ratio between buy to sell prices and reduces it to 5:1 as seen in the original game.
edit
For people having problems with the size of text on large resolutions or on small displays, getting any variation of the Comfy Font, and placing the .dzip in the CookedPC folder will make it bigger and more visible.
edit
Full Combat Rebalance is a mod created by the developers of the game. It includes many changes, including an 80% increase in responsiveness per Geralt’s animations and decreased time for returning to exploration after combat. The file is 1.5 GB in a compressed format.
edit
AI Upscale Textures contains over 600 character and object, 1100 original environmental and 150 weapon textures with increased resolution quality x2 (i.e. 512×512>1024×1024, up to 4096×4096) in AI Upscaled Characters Textures X2 VERSION OPTIMIZED, AI Upscaled Environmental Textures X2 VERSION OPTIMIZED and AI Upscaled Weapons Textures X2 VERSION OPTIMIZED. With minimal impact on performance.
IMMERSE YOURSELF
The world. The story. The characters. This is where The Witcher 2 impressed me the most. I’m hard pressed to find a more character driven, politically corrupt, intriguing, and mature universe that The Witcher 2 possesses. How Geralt interacts with these characters and what motivates them is the driving force behind the games story. One decision in particular actually has you experiencing 2/3 of the game in a completely different manner than others, and even from there you can make very important story-altering decisions. Characters have a lot dialogue recorded, even if you decide to not associate with them in one playthrough, you’ll find they are major players in another. This fact alone left me completely giddy, even while first playing the game. Immediately after beating the game the first time I dove back in to see who exactly could pull strings, who I would be working with, where I would be located, and which new characters I would get to meet. Minor characters from one playthrough could possibly have a far greater role in another.
The story is simply excellent. Original, daring, fresh, and challenging, it is easy to get lost in the narrative. It has a dark European Medieval feel filled with political and personal agendas. It’s not as «in-your-face» as other games — a perfect way to describe it is the story feels comfortable with itself. It is a confident and bold story, masterfully folding out. One of the game’s only negative’s also comes from its pacing: the final act is somewhat short compared to the rest of the game. I realize that this could have been intentional, but perhaps I’m looking through my «I want more» goggles. The Enhanced Edition actually expands the final chapter by adding hours of new content (all of which cannot be completed in one playthrough), and this is where I commend CDPR yet again — fans were saying it was short and they set out to spoil us. While it is still a bit shorter than the rest of the game, the Enhanced Edition’s new final-chapter content is very welcome.
As I have mentioned above, the characters in The Witcher 2 do not fall under «Paragon» or «Renegade». There is no good or bad. Every character has an obvious evil in them, even the protagonist, Geralt of Rivia. Everyone is in a grey area. Yet what I love about these characters is how the good in them shines through. I found my own predispositions of the characters being constantly challenged, as if these were real people you need to «get to know». That such a feat has been accomplished in a video game is, to me, unheard of — I cannot actually think of an example that even comes close. Going back to other morality- and choice-based RPGs will be hard now because the characters are so one dimensional in comparison to The Witcher 2.
The theme of choice carries on through the game’s deepest offerings, and even ones I’ve already touched upon — your choice of skills will drastically alter your combat strategies, your choice of friends will alter the game itself, your choice of completing quests could open new quests or rewards. The Witcher 2 is the most successful RPG of it’s type because of this.